ooc: vision quest planning
Jun. 26th, 2006 12:35 pmWhat I'd like to have happen is this: Jack needs to be reassured he's not a useless god. If there's any love, any wisdom, any comfort that he's given your character, have them remind him of this. If he's made mistakes, remind him of these, too. In fact a bit of torment would not be out of place, given the nature of visions.
Jack won't be in one of his human guises, so if your character wants to remark on how he looks like as a tree, that's fine. He'll look a bit like this.
With the exception of Gil, there's no need for a particular order. I'd like Gil to be last.
As this is a vision quest, whitetext (and othercolortext), randomness, dadaism and whatever other abstractions you like are perfectly appropriate. And yes, a llama may wander through at random. Perhaps even a cheese man. Dreams are like that.
Slowtimes are fine, no need to tag right away (but starting tonight is fine too, of course), but I would like to have everything finished sometime Saturday so I can bring Jack back Saturday night. Here's the post.
Thanks!
Jack won't be in one of his human guises, so if your character wants to remark on how he looks like as a tree, that's fine. He'll look a bit like this.
With the exception of Gil, there's no need for a particular order. I'd like Gil to be last.
As this is a vision quest, whitetext (and othercolortext), randomness, dadaism and whatever other abstractions you like are perfectly appropriate. And yes, a llama may wander through at random. Perhaps even a cheese man. Dreams are like that.
Slowtimes are fine, no need to tag right away (but starting tonight is fine too, of course), but I would like to have everything finished sometime Saturday so I can bring Jack back Saturday night. Here's the post.
Thanks!